Showing posts with label Gamer Culture. Show all posts
Showing posts with label Gamer Culture. Show all posts

Friday, December 2, 2011

Welcome to Online Gamer: 101


I’ve only been to one foreign country, and if you’re over 25, you’ll understand exactly what I mean.  I’m talking about the on-line video game world - that place filled with the disembodied consciousness of minds ranging from age 7 to 87. 

If you’re looking for a good anthropological study,  immersing yourself in their world is the perfect social experience.  The ability to unplug from the matrix at any point, mixed with the high degree of anonymity, allows everybody the ability to become an entirely different person.  I know most of the gamers are from the same physical country as I am, and more often than not speak the same language, but their culture is as foreign to a newcomer as I imagine landing in Russia would be.

That’s not to say that there isn’t order.   There is certainly a social etiquette, as well as things considered taboo, all of which vary depending on the type of game you’re playing.  

In general, I find you are judged by both your behavior and your skill; and when you are judged, it is to the extreme.  There is very little middle ground.  Every time you sign in, you are with new people, and they will judge you.  Every few games, the player base rotates, and you are again with new people, and they will judged all over again. 

Sunday, November 27, 2011

Killer Teammate


I had the most confounding gamer experience of my life yesterday.

I was trying out the multiplayer for Uncharted 2: Among Thieves.  There is a cooperative mode that can be played, wherein a team of three players try to complete a mini-mission.  Now, if you back out of a game, which ruins it for everyone, you lose $10,000 of in-game cash, and are put on stand-by for 90 seconds or more.  It is meant to promote the idea that when you start a game, you commit to it.  I actually like the idea.  You have to have very good reason to want to quit.

If you are shot down, a count-down timer starts.  If you are not revived by a teammate in time, you’re out for 60 seconds.  If everyone’s dead at the same time, the level restart at the last checkpoint.  Your team gets three tries before you lose.